A heuristic[1] or heuristic technique (problem solving, mental shortcut, rule of thumb)[2][3][4][5] is any approach to problem solving that employs a pragmatic method that is not fully optimized, perfected, or rationalized, but is nevertheless "good enough" as an approximation or attribute substitution.[6][7] Where finding an optimal solution is impossible or impractical, heuristic methods can be used to speed up the process of finding a satisfactory solution.[8][9] Heuristics can be mental shortcuts that ease the cognitive load of making a decision.[10][11][12]
heu・ris・tic













━━ n. 【コンピュータ】ヒューリスティック, 発見的方法.






adj.
- Of or relating to a usually speculative formulation serving as a guide in the investigation or solution of a problem: “The historian discovers the past by the judicious use of such a heuristic device as the ‘ideal type’” (Karl J. Weintraub).
- Of or constituting an educational method in which learning takes place through discoveries that result from investigations made by the student.
- Computer Science. Relating to or using a problem-solving technique in which the most appropriate solution of several found by alternative methods is selected at successive stages of a program for use in the next step of the program.
n.
- A heuristic method or process.
- heuristics (used with a sing. verb) The study and application of heuristic methods and processes.
A heuristic[1] or heuristic technique (problem solving, mental shortcut, rule of thumb)[2][3][4][5] is any approach to problem solving that employs a pragmatic method that is not fully optimized, perfected, or rationalized, but is nevertheless "good enough" as an approximation or attribute substitution.[6][7] Where finding an optimal solution is impossible or impractical, heuristic methods can be used to speed up the process of finding a satisfactory solution.[8][9] Heuristics can be mental shortcuts that ease the cognitive load of making a decision.[10][11][12]
Context
Contemporary
[edit]
The study of heuristics in human decision-making was developed in the 1970s and the 1980s, by the psychologists Amos Tversky and Daniel Kahneman,[81] although the concept had been originally introduced by the Nobel laureate Herbert A. Simon. Simon's original primary object of research was problem solving that showed that we operate within what he calls bounded rationality. He coined the term satisficing, which denotes a situation in which people seek solutions, or accept choices or judgements, that are "good enough" for their purposes although they could be optimised.[82]
Rudolf Groner analysed the history of heuristics from its roots in ancient Greece up to contemporary work in cognitive psychology and artificial intelligence,[83] proposing a cognitive style "heuristic versus algorithmic thinking", which can be assessed by means of a validated questionnaire.[84]